Out of hard bullets? In order to make the most out of your build, you need to choose the weapons you want to use. Make sure you upgrade this weapon! What we do have to look forward to is new weapons that may have better arcane scaling than we have on the base weapon set. A word of caution: neither of these firearms will stun your enemies and both will eat bullet reserves rather quickly. I really wanna make a full 99 Arc pure mage, and the DLC seems like the best time to do it. I don’t entirely understand the purpose or title of this article. Will you use all of them? The Chalice Dungeons, of course! These builds are a perfect example of how customizable Arcane builds can be in their Stat allocation. Arcane is 3-5 gem types, depending on your weapons. The main problem is that the build can become very bullet hungry, using the gun, a Flamesprayer/Rosmarinus AND the tools. A third Hunter gem would further amplify my damage. Would a kirkhammer elemental build fare well in pvp? Omit the Wheel? 6) After defeating Rom, you will be brought to the entrance to upper Yahargul. Which element you want to use in general is widely variable. An arcane build that’s designed for the Wheel, for example, doesn’t need to run 15 endurance to use their weapon of choice (been there, it sucked). And Bloodtinge only needs 1 bullet to deal this amount of damage while you need more than 5 for that powerful a spell. The options I am considering: 40 Arcane – 40 Strength – 20 Endurance 50 Arcane – 30 Strength – 20 Endurance 50 Arcane – 25 Strength – 25 Endurance 64 Arcane – 16 Strength – 20 Endurance. Our idea was to not only bring more information to the community on the more ambiguous aspects of the games we're working on, but to bring the community together. That said, Fire Paper with physical gems on your Saw Spear may be more effective overall until you can stack at least 2 gems or have 25+ Arcane. So the claim that gems are not as easy to get for arcane isn’t unfounded in the least. Or, spend your blood bullets on more viscerals to get even more hard bullets back. Cainhurst enemies and Pthumerians are weak to arcane damage. Arcane builds and gun-focused Bloodtinge builds are the only ones who don’t gain any benefits from Beasthood, and so only get the defense drops. DragonLordJul 5 years ago #1. So looking at the weapons I have the Saw Cleaver, Kirk Hammer, Tonitrus, and Lagarius' Wheel as the main options. So, if you’re an arcane build or another non-physical setup, on the off chance there’s a DLC enemy or boss who can inflict Beasthood, it might pay to stock up on Sedatives so you can remove Beasthood buildup. My personal hopes for the DLC are that they boost the arcane scaling of pure physical weapons a bit, reduce spell costs, and bring Bloodtinge gun damage and reload time into line with the rest of our potential setups. We suggest picking up the Droplet Arcane gem before going after the Choir Bell, guarded by a patrolling Winter Lantern. We also have a Bloodborne Single-gem Fight Club filled with skilled and dynamic players. It’s all a matter of finding them and knowing when to use them. That’s not including the fact that a gun is much faster than any spell and has the potential to parry an attack. I guess we should look at the meta a little bit and analyse what people wear most of the time…, If you were making an arcane build to specifically use the Kirkhammer, you’d want 16 str and 10 skl to meet minimum reqs. It allowed you to keep playing, but with new weapons, and not have to restart the game or farm. You can farm weak Waning Fire and Bolt gems from the Loran Silverbeasts in Nightmare Frontier and weak Triangular Arcane gems from the Small Celestial Emissaries in the lower part of the Forbidden Woods, however the lack of Gem shape variety severely limits the amount of gem-stacking you can do. Because of the versatility of this particular build type, it’s excellent for PvE and can make quick work of potentially difficult bosses we will see in the DLC by exploiting weaknesses. You can have 27.2% gems for all slots of a particular element and get the same AR modifier that a physical build will get, but your scaling is often a full letter grade lower than the pure physical. The way they implemented it was correct, however the arcane stat req does not make much sense. Any feedback is greatly appreciated. The Kirkhammer is a good elemental weapon and definitely worth having in your arsenal. Take a right and the gem is on a body guarded by a Brainsucker. The Chalice Dungeons, of course! We came to the conclusion, after much experimentation and deliberation, that 110 was ideal. I was saying gem for gem fire and bolt are decent to obtain from bone ash hunters or from the bosses you stated (even perfect 24.8% element add same element abyssals). Make five blood bullets again, repeat. Bloodborne Arcane Build In-Depth Guide by dr_raza. That said, Arcane is completely viable if you build properly and put the time and effort in. Exhaust his dialogue, and return after you defeat Father Gasciogne for a weapon that will carry you through a large portion of the game: The Flamesprayer. That turns into 441 Physical AR and 584 Arcane AR (a total of 1025 AR). Also, one additional note: Empty Phantasm Shell is doubly useless for arc builds, since weapons that deal elemental damage cannot be buffed. Meanwhile, the tempering gems are a piece of cake to obtain. ”Although this may seem like a political answer to your question – having no element as the best of all 3 – it’s all we can recommend.”. Same with Rosmarinus, but you’ll get far more damage out of it than you would from Augur. The answer is to keep trying, and prepare yourself with a list of items in the order that you can obtain them: 1) It is recommended that you start with either the Hunter’s Axe or the Threaded Cane since the Saw Spear is available very early in the game and is more versatile than the Saw Cleaver. I recommend only leveling VIT (to 30) and END (to 15) until you get to some bolt/fire gems, then go whole hog into arcane. Therefore, if you learn to utilize these weaknesses against your enemies, your attacks will become very effective. When choosing Fire vs Bolt, the better of the two depends on your opponent’s defenses. Beast/Kin gems can also be used to supplement your Elemental weapons in the same way. So, if you were to have 50 in a physical stat and base reqs in the other stat, you’ll probably have slightly higher or equal no-gem AR compared to the arcane. It’s all a matter of finding them and knowing when to use them. I’m curious as to why the article states that the Saw Spear is more versatile than the Cleaver? Kind of excessive and pointless in PvP, but the combo results in practically infinite bullets in PvE. Walk around the right side of the tower’s base and fall to the lower level. @Astrichthyes_ I think we all know that elemental loses to straight physical. Being able to strike weaknesses such as the Cainhurst set’s low boltdef, the Hunter set’s low arcanedef, and the Yahargul set’s low firedef can be a very powerful strategy to optimize damage. Arcane builds are designed to exploit weaknesses. I resigned myself to viscerals being useless for my arc builds apart from health/QS regen. Nor have I found 3 perfect matching gems in fire/bolt/arcane from the Big 3 bosses mentioned. The only weapons they cannot effectively – or efficiently – use are Chikage, Rifle Spear, Reiterpallasch, Beast Claws, Blade of Mercy, and Burial Blade. They are most efficient when taking out groups of enemies. Any pure physical weapon – not including. Any feedback is greatly appreciated , The Sky and the Cosmos are One – The Choir. Our gem guide will soon be ready with all of the farming locations for every gem, including those needed by arcane builds. Augur of Ebrietas is useful in Arcane builds since it has an S scaling. The moveset is more useful in pve (while the Cleaver is excellent in pvp) and it has longer reach. Head back up to Mergo’s Middle and collect the 15% Nourishing gem from the path with the 3 Maneating Boars. It’s up to you. Or at least use weapons with low minimum requirements. Elemental gems have a moderate to low drop rate in Isz and a very low drop rate in Pthum. Now, If I replace 2 of those Nourishing gems with 2 matching Beast/Kin gems, my Attack Rating looks like it goes down to 300 Physical and 90 Arcane, which translates to 210 Physical AR and 360 Arcane AR. The serration bonus combined with a fire weakness makes for some hefty combos without relying on consumables. Ah, a lot of this is information I’m familiar with. They are all designed to be used strategically and most scale very well with the Arcane stat (even past 50). It gives me just over 500 Physical AR and 130 Arcane AR. The Beast Roar is a helpful tool here, as it can help you avoid getting trapped by the spiders. They are all designed to be used strategically and most scale very well with the Arcane stat (even past 50). The unfortunate part of using an Arcane build is that it is greatly hindered by a lack of Elemental Gems in the main game. Walkthrough: Pick Cruel Fate; Pick Saw Cleaver, then find the Saw Spear in Central Yarnham, upgrade it as much as possible; After beating Gascoigne, get the Flamesprayer from Gilbert at the Central Yarnham lamp The Threaded Cane is another strong candidate for a mage weapon. Looking at that list, there are a lot of weapon options and they’re soon to grow! Of course that’s true for every build, but while physical builds are somehow okay with the Mensis gems, there’s a lack of good elemental gems in the main game. And bloodtinge loses a bit of damage from that additional defense. So, if Arcane is so gimped early-game, how do you even proceed then? The purpose of this article was to clarify what Arcane builds were designed to do and how to use them. If you wanted to start with the Cleaver, you very well could. Very good to know. 50 is the point where … I've only just started the game and taken out the Cleric Beast. The unfortunate part of using an Arcane build is that it is greatly hindered by a lack of Elemental Gems in the main game. The Rosemarinus works similarly, dealing double the damage to “Undead” enemies such as the Pickaxe Miners found in the Chalice Dungeons, and is excellent at bypassing high fire defenses, as seen on the Watchdog of the Old Lords and Keeper of the Old Lords. Fire is the easiest one with bolt coming second. Amygdalan Arm and Wheel are excellent Str/Arcane weapons you should consider as well. After meeting the min reqs for your weapons, you can dump everything into arc and vit, making you as durable as any other build at a potentially lower level. More often than not, you’ll get the answer of “the best Elemental gems you have”. The Chikage, Reiterpallasch, and Rifle Spear do not accept an element, making them almost useless to Arcane builds. After collecting the gem, return to Cathedral Ward. The reason this pertains to ToH is thus: there will be new spells and arcane-scaling weapons available. 3 24.8% gems only multiply to 1.94 vs the 2.06 of tempering. 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